Ilusiones de realidad: de la perspectiva del Renacimiento a la realidad virtual
Abstract
The revolution which, during the Renaissance, saw the invention of Perspective, laid down the roots of a model which was to condition the development of the entire history of drawing and painting, as well as the subsequent arrival of photography, cinema and all other contemporary images generated by new technologies. The traditional model to represent space provided with perspective during the Renaissance is still valid today, not only in drawing and painting but also, particularly, in photography, cinema and television. Existing computing methods, however, not only reintroduce the traditional system of representation, but also bring about the possibility of new alternatives to this model, given that the technology they use enables the experimentation of space which can go far beyond visualization on a computer screen.
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