The Role of Theme and Narrativity In Board Games for Playful Learning of Ancient History
DOI:
https://doi.org/10.25145/j.latente.2025.23.10Keywords:
Didactics of Social Sciences, Board games, Ancient History, narrativity, magic circle, flow theoryAbstract
This study aims to provide a theoretical reflection from a humanistic perspective on the use of board games in the Didactics of Social Sciences, focusing on Ancient History. Through the narrative and theme of games, it explores how these can facilitate the learning of historical, political, geographical, and socio-cultural concepts, drawing on Huizinga’s magic circle theory, constructivism, and Csikszentmihalyi’s flow theory. Furthermore, the use of commercial games for teaching the ancient world is proposed, highlighting the power of narrative and thematic immersion as tools to enhance intrinsic motivation and experiential learning.
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