Video Game Production
Overview
This micro-credential qualifies individuals to manage video game projects, from defining the vision and initial planning to organizing production. The program covers agile methodologies, resource management, and the use of professional tools, as well as the creation of key documentation such as the GDD, One-Pager, and Elevator Pitch.
To train professionals capable of managing and producing video game projects from their conception to their presentation to external agents, mastering the tools, methodologies and communication skills necessary in the industry.
Specific objectives:
- Understanding the role of the video game producer and their responsibilities in the development cycle.
- Mastering project management tools (Trello, Notion, spreadsheets) applied to video game development.
- Apply agile methodologies (Scrum, Kanban) adapted to small and independent teams.
- Develop effective communication skills with the different profiles of the development team.
- Prepare professional project documentation: GDD, One-Pager, Elevator Pitch and Pitch Deck.
- Prepare and deliver professional presentations to publishers, investors, and incubators.
- Students must be between 25 and 64 years old on the date the training begins.
- A university degree will not be required to obtain this micro-credential. However, students wishing to obtain it must meet the following entry requirements: a high school diploma or equivalent professional certificate.
- No additional access requirements are established.
Academic program
MODULE 1 – Vision and initial planning
- What does a producer do? Roles, tasks, and day-to-day realities
- How to create a clear game vision: vision, values, target audience
- Basic documentation: differences between GDD, One-Pager and Elevator Pitch
- Realistic scope: how to crop without losing the essence of the game
- Roadmap and tasks: how to create and maintain a production plan
- Practical introduction to management tools: Trello, Notion, spreadsheets
MODULE 2 – Delving Deeper into Production: Part 1
- Agile personal and team planning (Scrum, Kanban and adaptations for small projects)
- Risk management and anticipation during production
- Key resource management: time, energy, budget, assets
- Version control and backups. Basic introduction to Git
MODULE 3 – Delving Deeper into Production: Part 2
- Advanced tools: Trello, Notion, Google Sheets in real production
- Cross-production: effective communication with art, design, and programming
- How to manage external feedback: filtering, analysis and strategic use
MODULE 4 – Professional Communication and Pitching
- How to structure an effective pitch: vision, gameplay, target, market
- Project preparation in three formats: oral, PDF, video
- Your game, your stand, your show: strategies for events and trade fairs
- How to talk to publishers, investors, and incubators
- Mock pitch with group feedback
- Introduction to production for digital platforms and consoles
MODULE 5 – Support and closure
- Guidance towards calls for aid, incubators or next strategic steps
- Group tutorials
Methodology and activities
The training activities to be carried out during the delivery of the micro-credential will be:
- Theoretical classes: expository, explanatory or demonstration sessions of the contents and knowledge.
- Practical classes: sessions of practical application of the content developed in the theoretical classes, through the resolution of exercises, problems or theoretical-practical scenarios.
- Task: Group development of a pitch deck for a video game project, following the established guidelines.
- Independent work: independent and self-regulated activity of the student based on the proposed documentation and guidelines.
- Presentations, debates and defenses of works and projects: presentation of the pitch deck to the group and industry experts.
Tutoring (individual, group): activity in which the teaching staff attends to, facilitates and guides one or more students in the training process.
- Assessment: Continuous assessment tests will be conducted. The tests will be online and will consist of questionnaires and practical exercises.
Regarding the way to organize the teaching to achieve the objectives set out in the micro-credential, the following organizational methods will be followed:
- Lectures/expository method: presentation or explanation by the teaching staff.
- Practical classes: activities supervised by the teaching staff using professional production tools.
Group work: group preparation of assignments, projects/reports.
- Personal study: test preparation and review of materials.
Assessment: written, oral or practical tests.
- Tutoring: instruction period in which teachers and students interact.
- Exhibitions, debates and presentation of works and projects: activities supervised by the teaching staff.
- Active methodologies: project-based learning, case studies, problem-solving. These are aimed at making learning a participatory process and are based on student engagement.
The microcredential will have an evaluation system (ES) based on the following tests:
- Objective tests (true/false, multiple choice, test-type, fill-in-the-blank, ordering, etc.): These are measurement instruments that allow the evaluation of knowledge, skills, performance, aptitudes, etc. The answers are closed-ended, and objectivity is favored during the scoring process (30%).
- Attendance, participation or attitude in teaching activities, seminars, tutorials: monitoring of student attendance and participation in teaching activities (20%).
- Works, memories: preparation of the pitch deck of the video game project following the established instructions (20%).
- Oral presentation and defense: oral presentation of the pitch deck to the group and industry experts, with subsequent debate and feedback (30%).
- To pass the micro-credential, it will be necessary to obtain a minimum grade of 5 out of 10 in the overall assessment, and attendance at at least 80% of the synchronous sessions is mandatory.