Master's Degree in Video Game Development

Competencies

Competencies are the set of knowledge, skills and attitudes to be acquired by students throughout the degree, aimed at preparing them for the exercise of professional activities.

Basic Competencies

CB6 – Possess and understand knowledge that provides a basis or opportunity for originality in the development and/or application of ideas, often in a research context.
CB7 – Students will be able to apply their acquired knowledge and problem-solving skills in new or unfamiliar environments within broader (or multidisciplinary) contexts related to their area of study.
CB8 – Students should be able to integrate knowledge and address the complexity of making judgments based on information that, while incomplete or limited, includes reflections on the social and ethical responsibilities associated with the application of their knowledge and judgments.
CB9 – Students should be able to communicate their conclusions and the knowledge and ultimate reasons that support them to specialized and non-specialized audiences in a clear and unambiguous manner.

CB10 – Students will have the learning skills to enable them to continue studying in a manner that will be largely self-directed or autonomous.

General Competencies

CG1 – Understand the different problems, approaches, technical literature and lines of research developed in the field of disciplines related to video game design and development.
CG2 – Ability to analyze problems in the area of video game design and development, as well as to identify appropriate techniques for solving them.
CG3 – Properly manage information related to video game design and development in compliance with current legislation, standards, certifications, internal documents, etc.
CG4 – Understand the video game creation process, understanding the roles of the various agents and actors involved, both from the perspective of the specific operations of a multidisciplinary team and from a global view of the video game industry.
CG5 – Ability to address the planning and management of video game creation projects, promoting research and innovation in the field of video game design and development.
CG6 – Ability to create, organize, and maintain professional portfolios that complement the resume in the video game industry.

Specific Competencies

DV1 – Ability to guide the production of a video game using player-centered design as a framework.
DV2 – Ability to participate in video game design, considering aspects such as: design stages, development of design documents, gameplay, level design, and use and design of game mechanics.
DV3 – Ability to participate and direct work in a studio and the video game creation process.
DE1 – Ability to understand and explain the components of a video game and the differences between the different development platforms.
DE2 – Ability to develop video games, selecting and using the most appropriate development tools.
DE3 – Ability to design and develop artificial intelligences, both cooperative and adversarial, suitable for video games.
DE4 – Ability to know and understand how the graphics pipeline works and how the APIs and development libraries for graphic and multimedia applications work and are used.
DE5 – Ability to know and understand how video game engines work.
DE6 – Ability to program multimedia, real-time, and/or embedded applications; optimized for hardware specifications.
DE7 – Ability to understand the basic principles of multimedia technologies and manage content in the context of video games.

DE8 – Ability to develop virtual and augmented reality applications, selecting and using the most appropriate development tools.
DE9 – Ability to develop video games for the web, mobile devices, consoles, and other devices, taking into account the specificities and limitations of each platform.
DE10 – Ability to develop multiplayer and network video games.
DE11 – Ability to participate, plan and direct the analysis and quality assurance tasks of a video game.
DE12 – Possess and understand knowledge of current trends, latest advances, and lines of research in the video game industry.
DE13 – Ability to develop user interfaces for video games, using visual, auditory, and haptic cues.