Master's Degree in Video Game Development

Curriculum structure

Planning the teaching involves the structuring of content, systems and methodologies that make it possible to acquire the knowledge, capacities, abilities and basic skills necessary for students to be able to develop their activity in any of the lines specified in the professional profile defined for the degree.

The curriculum, structured into modules/subjects and courses, is based on the regulatory framework for the organisation and verification of official university education – RD 1393/2007 – and the guidelines developed by the University of La Laguna.

Structure

Code Subject Typology Credits Course Four-month period
COMMON SUBJECTS
835881101 Video Game Design Mandatory 6 1st 1st
835881102 Video Game Production Mandatory 3 1st 1st
835881103 Fundamentals of Video Game Development Mandatory 6 1st 1st
835881104 Artificial Intelligence in Video Games Mandatory 3 1st 1st
835881105 Engines and development systems for video games Mandatory 6 1st 1st
835881106 Programming optimized for video games Mandatory 6 1st 1st
835881201 3D video game development Mandatory 6 1st 2nd
835881202 Video Games for Platforms and Devices and Specific Mandatory 6 1st 2nd
835881203 Advanced Topics in Video Game Technology Mandatory 6 1st 2nd
835881204 Master's thesis 12 1st 2nd